Calpha 1.0 For Max 4.0
Written by Peter Watje
watjep@mindspring.com
Copyright 2001
Calpha is Max image processing fliter routine that crops the alpha channel of
an image in the video post. It is useful for removing the anitaliased edge of
sprites. To install just copy calpha.flt into your plugin directory. The plugin
will be located in the Video Post section when you run Max.
Basic usage is set what part of the image you want processed by clicking the
one of the three radio button Material Effect Channel/Object Channel/Object
Channel. Set the threshold that you want to crop the alpha channel. Anything
less than the threshold will be clear. Anything above the threshold is opace.
If Use Replace Color is checked any thing less than the thershold will be
replaced with the color specified in the color bar below. To change the color
just click on the color bar below the Use Replace Color.
Material Effects Channels if checked will limit the effect to the material
channel selected.
Object Channel if checked will limit the effect to the Object channel selected.
All Image if checked the whole image will be affected.
Threshold set the thershold at which the alpha channel will be cropped. Range
is between 0 to 1.0.
Use Replace Color if checked any pixels with alpha channel less than the
threshold will be set to the replace color.
Color Bar sets the color that will be used to be replaced.
Galpha 1.0 For Max 4.0
Written by Peter Watje
watjep@mindspring.com
Copyright 2001
Galpha is Max image processing fliter routine that dithers the alpha channel of
an image in the video post. It is useful for creating sprites with
transparency. To install just copy galpha.flt into your plugin directory. The
plugin will be located in the Video Post section when you run Max.
Basic usage is set what part of the image you want processed by clicking the
one of the three radio button Material Effect Channel/Object Channel/Object
Channel. Set the min and max threshold that you want to affect the alpha
channel. Anything less than the threshold will be clear. Anything above the
threshold is opace. Any alpha data between the threshold will be dithered. If
Use Replace Color is checked any pixels with clear alpha data will be replaced
with the color specified in the color bar below. To change the color just click
on the color bar below the Use Replace Color.
Material Effects Channels if checked will limit the effect to the material
channel selected.
Object Channel if checked will limit the effect to the Object channel selected.
All Image if checked the whole image will be affected.
Min Threshold set the minimum threshold anything less than this will be clear.
Max Threshold set the maxnimum threshold anything greater than this will be
opace. Anything between the min and max threshold will have the alpha data
dithered.
Use Replace Color if checked any pixels with alpha channel less than the
threshold will be set to the replace color.
Color Bar sets the color that will be used to be replaced.
See Buffer 1.0 For Max 4.0
Written by Peter Watje
watjep@mindspring.com
Copyright 2001
See Buffer allows you to dump the various channels such the ZBuffer, Normal,
Material ID's etc. to a bitmap.
Material Effects Channels if checked will limit the effect to the material
channel selected.
Object Channel if checked will limit the effect to the Object channel selected.
All Image if checked the whole image will be affected.
The View Types determine what channel to use for output
ZBuffer Options allow you to manual set the clipping plane when the Use Range
button is checked.
Note this utility has not been fully tested in a production enviroment so use
at your own risk. If you encounter any problems please contact me at