CAlpha, GAlpha, and SeeZ for Max 6.0
CAlpha, GAlpha, and SeeZ for Max 4.0

Source Code



Calpha 1.0 For Max 4.0
Written by Peter Watje
watjep@mindspring.com
Copyright 2001

Calpha is Max image processing fliter routine that crops the alpha channel of an image in the video post. It is useful for removing the anitaliased edge of sprites. To install just copy calpha.flt into your plugin directory. The plugin will be located in the Video Post section when you run Max.

Basic usage is set what part of the image you want processed by clicking the one of the three radio button Material Effect Channel/Object Channel/Object Channel. Set the threshold that you want to crop the alpha channel. Anything less than the threshold will be clear. Anything above the threshold is opace. If Use Replace Color is checked any thing less than the thershold will be replaced with the color specified in the color bar below. To change the color just click on the color bar below the Use Replace Color.

Material Effects Channels if checked will limit the effect to the material channel selected.

Object Channel if checked will limit the effect to the Object channel selected.

All Image if checked the whole image will be affected.

Threshold set the thershold at which the alpha channel will be cropped. Range is between 0 to 1.0.

Use Replace Color if checked any pixels with alpha channel less than the threshold will be set to the replace color.

Color Bar sets the color that will be used to be replaced.




Galpha 1.0 For Max 4.0
Written by Peter Watje
watjep@mindspring.com
Copyright 2001

Galpha is Max image processing fliter routine that dithers the alpha channel of an image in the video post. It is useful for creating sprites with transparency. To install just copy galpha.flt into your plugin directory. The plugin will be located in the Video Post section when you run Max.

Basic usage is set what part of the image you want processed by clicking the one of the three radio button Material Effect Channel/Object Channel/Object Channel. Set the min and max threshold that you want to affect the alpha channel. Anything less than the threshold will be clear. Anything above the threshold is opace. Any alpha data between the threshold will be dithered. If Use Replace Color is checked any pixels with clear alpha data will be replaced with the color specified in the color bar below. To change the color just click on the color bar below the Use Replace Color.

Material Effects Channels if checked will limit the effect to the material channel selected.

Object Channel if checked will limit the effect to the Object channel selected.

All Image if checked the whole image will be affected.

Min Threshold set the minimum threshold anything less than this will be clear.

Max Threshold set the maxnimum threshold anything greater than this will be opace. Anything between the min and max threshold will have the alpha data dithered.

Use Replace Color if checked any pixels with alpha channel less than the threshold will be set to the replace color.

Color Bar sets the color that will be used to be replaced.

See Buffer 1.0 For Max 4.0
Written by Peter Watje
watjep@mindspring.com
Copyright 2001

See Buffer allows you to dump the various channels such the ZBuffer, Normal, Material ID's etc. to a bitmap.

Material Effects Channels if checked will limit the effect to the material channel selected.

Object Channel if checked will limit the effect to the Object channel selected.

All Image if checked the whole image will be affected.

The View Types determine what channel to use for output

ZBuffer Options allow you to manual set the clipping plane when the Use Range button is checked.


Note this utility has not been fully tested in a production enviroment so use at your own risk. If you encounter any problems please contact me at

Peter Watje